Updated 4/15/2006

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Quick Info List
  • Top contestants in compulsories go on to freestyle

  • 3 minute freestyle

  • Entrants can enter any other division

  • World Title

2006 World Yo-Yo Contest two handed looping (2A,AA) Two yo-yos looping tricks.
Read trick descriptions carefully. All tricks are to be performed as described in the text and accompanying video (if available). Significant loss of control of the yo-yo will not be allowed. This round allows one attempt of each trick for five points, a second attempt (if necessary) for three points. Your compulsory score is the total of the points scored on the ten tricks. Top scoring players advance to the final freestyle.

At each trick station all tricks must be performed using the same set of yo-yos. You may change yo-yos between each trick station. Stations will be announced on the day of the event.

Top contestants from compulsories go to the freestyle finals. Please see freestyle rules for the number of contestants that progress to freestyles and for freestyle rules.

1. Orbit the Moons (3 reps): [MPG] [MP4]
Rules:
(Change for 2006: reps reduced)
Start with a forward pass outward toss with each hand and immediately punch each yo-yo into one and a half revolutions of retro-Around the World up into a Reach for the Moon. At the end of the outward toss of the Reach for the Moon punch each yo-yo into another one and a half revolutions of retro-Around the World back up into a another Reach for the Moon. Complete 3 or more reps and catch the yo-yos after the outward toss of the third Reach for the Moon. The reps may be performed either simultaneously or alternately.
Judging Guidelines
The judges will be watching to make sure that the player does not go into any of the Reach for the Moons until the second Around the World.
2. One Handed Arm Wraps: [MPG] [MP4]
Rules:
(Change for 2006: Changed from Two Hand and from two to one Around the Worlds)
Start with 3 or more reps of two hand loops. Transition one yo-yo into Around the World and wrap around the looping arm after the first World and perform 3 or more "loop wraps" with the wrap hand going under and over the loops, then transition back into two hand loops and perform 3 or more reps before catching the yo-yos.
Judging Guidelines
When the Around the World yo-yo goes under the forearm doing loops the resulting wrap must be to the inside between the string and elbow. No criss-cross loops will be allowed on the transition from the last Arm Wrap back into two hand loops.
3. Wrist-Crossed Fountain (3-3-3-3): [MPG] [MP4]
Rules:
(Change for 2006: reps reduced)
Start with hands crossed and perform 3 or more wrist-crossed Hop the Fences with each hand below 45 degrees from the vertical, followed by a transition to 3 or more wrist-crossed Punching Bags with each hand between 45-135 degrees from the vertical, followed by a transition to 3 or more wrist-crossed Vertical Punches between 160-200 degrees. Then punch back down to 3 or more wrist-crossed Punching Bags with each hand between 45-135 degrees from the vertical, then punch back down to 3 or more wrist-crossed Hop the Fences below 45 degrees from the vertical and catch the yo-yos while hands are still crossed.
Judging Guidelines
Judging Guidelines: The Vertical Punches should be perform essentially directly overhead at a 180 degrees however the judges will allow a range of about 20 degrees from each side of vertical.
4. Tangler Combo: [MPG] [MP4]
Rules:
Start with one or more reps of Around the World with each hand and get into the first Tangler. Perform 2 or more Tangler revolutions and get out of the Tangler while turning 360 degrees and while doing around Around the Worlds. Following the turn, immediately go into the second Tangler on the first full Around the World rep and perform 2 or more Tangler revolutions. Get out of the Tangler and catch the Yo-Yos.
Judging Guidelines
You may shorten the strings by wrapping them around your hands while doing the Worlds. You may do a few loops after coming out of the second Tangler as long as there is no significant loss of control of either yo-yo.
5. Inside/Outside Vertical Punches (10 reps)
Rules:
(Change for 2006: reps reduced)
You must start by throwing the yo-yos directly upward. On the decent from the initial vertical tosses, the first Vertical Punch with each hand must be an Inside Vertical Punch and the second Vertical Punch with each hand must be an Outside Vertical Punch. In other words, you must start alternating Vertical Punches immediately and complete 10 or more reps with each hand before catching the yo-yos. At no time, including during extra any reps or during the ending, may you do two or more consecutive Inside or two or more consecutive Outside Vertical Punches with the same hand. The count will start on the second hand performing the first Outside Punch. All punches must be no more than 30 degrees from vertical.
Judging Guidelines
The critical judging element the judges will evaluate is whether or not the first vertical punch with each hand is to the inside and that player immediately starts alternating between inside and outside vertical punches and never does two consecutive punches to the same side of their hand.
6. Double Staircase: [MPG] [MP4]
Rules:
(Change for 2006: reps of vertical punches reduced) This trick consists of two complete Staircases, one to the left and one to the right, performed in order of choice. Trick starts with Milk the Cow in front or to one side and works it's way up to Vertical Punches while the player rotates 360 degrees into 3 or more reps of Vertical Punches after both feet are planted, then punch down into Milk the Cow and perform the same trick in the opposite direction ending with 3 or more reps of Vertical Punches after both feet are planted.
Judging Guidelines
A complete 360 degree rotation will be based on the starting and ending position of the player's upper body and not based on the position of the player's feet before and after the rotation. The Vertical Punches should be performed essentially directly overhead at a 180 degrees however the judges will allow a range of about 20 degrees from each side of vertical.
7. Inside/Outside Reach for the Moons (10 reps): [MPG] [MP4]
Rules:
(Change for 2006: reps reduced)
Starting with the first rep, the yo-yos must alternate from the inside of each throw hand on the upward vertical tosses to the outside of each throw hand on the downward trajectory. As the yo-yo descends it is thrown out and upward with an outside loop motion to complete the first rep. As the yo-yo returns a second inside upward toss is made as in a standard Reach for the Moon and again as the yo-yo descends it is thrown out and upward with an outside loop motion to complete the second rep. Complete 10 or more reps with each hand and catch the yo-yos. The count will start on the second hand performing the first outside loop motion.
Judging Guidelines
The judges will what closely to make sure that the yo-yos always go outside the arms and to the sides on the downward
8. Cow Wrap Combo: [MPG] [MP4]
Rules:
(Change for 2006, cow rap reps reduced)
Start with Hop the Fence with one hand, and then throw a retro Around the World with the other hand. As you complete the retro Around the World let it wrap over the arm doing Hop the Fence. Complete at least 3 cow wraps around the Hop the Fences. Your "wrap string" is now in front of the Hop the Fence arm (exactly like when you started the wraps). Pull the yo-yo over the Hop the Fence arm and transition into loops under the Hop the Fence arm. Complete 3 or more reps of cross-arm loops and Hop the Fence and catch the yoyos. The rep count will be on the loops.
Judging Guidelines
When the retro Around the World yo-yo goes over the arm doing Hop the Fence the resulting wrap must be to the inside between the string and elbow. After each cow wrap the yo-yo should be hanging unwrapped over the front of the arm doing Hop the Fence. Significant loss of control on the cross-arm loops will be a miss.
9. Kurukuru Pinwheel Wrap: [MPG] [MP4]
Rules:
(Change for 2006: pinwheel reps reduced)
Start with retro Around The Worlds with each hand thrown simultaneously to one side of your body. Let the yo-yo in one hand wrap over the other arm as it completes the first retro World and let it spin (sleep) while it is hanging there. Let the other yo-yo string wrap around your hand while it performs retro Worlds. When you think the string is the right length on that hand, grab the other string that is hanging over your other arm and start pin wheeling both yoyos. After 3 or more pinwheels with both yoyos, throw half retro Worlds to one side with both hands and transition up into Vertical Punches. Complete 3 or more reps of two hand Vertical Punches and catch the yo-yos.
Judging Guidelines
Kurukuru pinwheels implies that the hands must overlap and roll over each other during the pinwheels so that the yo-yos are rotating basically in the same plane. If the hands separate during any of the pinwheels it will be a miss. See side view of video
10. Behind the Back Cattle Crossing (15 rep minimum):: [MPG] [MP4]
Rules:
The Yo-Yo trajectories must cross on the first throw of each hand and must stayed crossed for all 15 or more reps. The count starts on the first throw of the second yo-yo as it crosses the trajectory of the first yo-yo. The yo-yos must cross near the centerline of the contestant's back. Complete 15 or more reps and catch the yo-yos.
Judging Guidelines
The judges will look closely at each yo-yo as it reaches the end of the string on each hop. Some part of each yo-yo must overlap the end point of the trajectory of the other yo-yo during each rep. The strings should cross so it is clear that the trajectories are crossing but it is only necessary a small part the yo-yos actually cross. If the judges are sure there is a gap between yo-yos during any of the 15 reps it will be a miss.
11. Tie-breaker if needed
Rules:
Inside/Outside Reach for the Moons. Most reps with each hand wins.
Judging Guidelines