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  • Two levels, Sports and champion
  • Overall sports award for best Sports score.
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  • Champion Division is a World Title

2003 World TOP Contest

last updated 05/29/2003


2003 WORLD SPIN TOP CONTEST

The 2003 World Spin Top Contest will consist of two divisions. A Sport Ladder division and a Championship division. Players may enter either one but not both.

2003 World Spin Top Sport Ladder
First place awards will be presented in the following age groups:
8 years & under; 9-11; 12-16; 17-25; 26-49; 50 & over.
Rules:

  • Any Top may be used for ladder, you may change tops at any time.
  • All tricks must end with a spinner for 5 seconds either in hand or as directed by instructions.
  • Players get one attempt at each trick.
  • Players score is determined as follows:
  • When a player has missed a second trick, the player is retired and the score is the last trick completed/first trick missed.

Tie Breakers:
Player who went furthest (last trick completed) on Ladder, or if still a tie, Player who went furthest on Ladder before first miss. If still a tie or more than one player completes the Ladder with no misses, then the tie breaker will be roller coaster with judge directed variations.

Ladder trick list:

  1. Spinner - Wind and throw top to spin on floor.
  2. Big Scoop - Throw Spinner, scoop top into palm of hand.
  3. Target to Frisbee - Throw Spinner into target.
  4. Skyrocket - Throw Spinner; wrap string around top, holding both ends of string pop top up into hand.
  5. Boomerang - Throw like a Spinner, but pull back so top lands in hand.
  6. Boomerang under leg - Throw Boomerang so that top travels under either leg, and into hand.
  7. Merry-Go-Round - Throw Boomerang, slide top onto string, 3 revolutions under throw hand, pop top to hand.
  8. Hackey Top (knee) - Throw Boomerang, drop top and bounce it off the knee, back into the hand.
  9. Arm Walker - Throw Boomerang, elevate hand to walk the top down the arm to the inside of the elbow, then pop the top back into the hand.
  10. Crazy 8 (3 reps) - Merry Go Round over and under (or under and over) for each rep, return to hand.
  11. Trapeze - Throw top so that it lands sideways on string. Correct and return to hand.
  12. Wirewalker - Throw Boomerang to either hand, wrap the string around the point, pull the string taunt to cause the top to spin across the string to the other hand. Top must travel at least 1/2 of the string.
  13. . Rock the Baby (2 rocks) - Throw Trapeze, form cradle, pass the top through the cradle in both directions for each rep. Correct and return to hand.
  14. Hop the Fence (3 reps) - Throw & catch Trapeze, put both ends of the string in the throwing hand. With the other hand pull the top up and forward over the throw hand. Return to hand after reps.
  15. Gyroscopic Flop - Throw Boomerang, bind top in center of string. Pull string tight so that top makes one full rotation around string. Return to hand.
  16. Mach 5 - Throw Boomerang, wrap string around the point, suspend top on string between hands, make 3 revolutions of both hands around top, keeping top stationary. Return to hand
  17. Wirewalker 2 - Do Wirewalker, rewrap string around point and wirewalk back to the other hand. Top must travel at least 1/2 of the string in each direction.
  18. Around the World (full string) - Throw Trapeze, swing top in forward clockwise arc behind body. Correct and return to hand.
  19. Dive Bomber - Throw a Boomerang, slide the top onto the string ala MGR, swing top under throwing hand side leg (inside to outside) back to the hand.
  20. Roller Coaster to hand (5 reps) - Throw Boomerang, slide top down onto string using same motion as MGR; jerk back with throwing hand causing top to pop off string and return to hand for each rep.
  21. Corkscrew - Throw Boomerang, make one wrap around tip. Wrap string around forearm 3 times, raise arm vertical, and swing top, to follow string and orbit arm 3 times. Return to hand.
  22. Behind the back Trapeze - Throw Trapeze, catching on string held behind back. Correct and return to hand
  23. Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full wrap is around tip, insert pointer finger from free hand, forming triangle with string, and rotate top around it, do 3 rotations. Return to hand.
  24. Whip Catch - Throw Trapeze, pop top off string into air, and recatch in loop with whip motion. Correct and return to hand.
  25. Drumbeat (10 reps) - Throw Trapeze, pump string 3 times, pop top into air, recatch on string. Return to hand after all reps.
  26. Lasso (5 reps) - Throw Boomerang, pop top into air from hand and catch top with string using a horizontal swiping motion, repeat from pop top into air from hand for each rep. Return to hand.
  27. Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess until it is spinning tip up, and do 3 reps of Merry Go Round. Correct and return to hand.
  28. Roller Coaster to String from Lasso catch (10 reps) - Start with Lasso catch, (Boomerang to string without hand catch) followed by Roller Coaster but recatching it on the string instead of in the hand. After all reps, return to hand.
  29. . One Hand Trapeze - Throw Trapeze, catching top on segment of string between thumb and a finger of throwing hand. Correct, and return to hand.
  30. Bullseye to 2 inch target
2003 World Spin Top Championship Division
  • Championship division awards will be given to the first three places.
  • The contest will consist of 10 compulsory tricks to determine the top ten scores, who will freestyle.
  • All tricks must be done exactly as described and show in the video.
  • All tricks must end with a spinner for 5 seconds either in hand or as directed by instructions.
  • The trick list consists of 10 tricks, 5 tricks done with a fixed tip top and 5 tricks done with a bearing tip top.
  • Players get two attempts at each trick.
  • Points will be determined as follows:
  • 5 points for each trick completed on first try
  • 3 points for each trick completed on second try.

Tie Breakers:
Ties will be broken by double reps of Roller Coaster, then Drumbeat, and then Bermuda Triangle and double reps again until tie is broken.

Championship Division Compulsory Tricks
Done with fixed tip top:

  1. Lasso from Boomerang - Throw Boomerang, but before catching with hand, catch top with string, using a horizontal swiping motion. Return to hand.
  2. Roller Coaster to String (15 reps) - Start with Lasso catch, (Boomerang to string without hand catch) followed by Roller Coaster but recatching it on the string instead of in the hand. After all reps, return to hand.
  3. Whip Catch - Throw Trapeze, pop top off string into air, and recatch in loop with whip motion. Correct and return to hand.
  4. Drumbeat (15 reps) - Throw Trapeze, pump string 3 times, pop top into air, recatch on string. Return to hand after all reps.
  5. One Hand Lasso - Throw Boomerang, but before catching with hand, catch top with string, using a horizontal swiping motion, catching top on segment of string between thumb and a finger of throwing hand.. Return to hand.
Done with bearing tip top:
  1. Bermuda Triangle - Throw Boomerang, do Merry Go Round, when one full wrap is around tip, insert pointer finger from free hand, forming triangle with string, and rotate top around it, do 5 rotations. Return to hand.
  2. Split the Atom - Throw Trapeze, and bring top into Split Bottom Mount. Perform free hand pass under, and throw hand pass under. Perform one forward Hop the Fence, and one reverse Hop the Fence. Correct, and return to hand.
  3. Corkscrew to Gyroscopic Flop - Throw Boomerang, make one wrap around tip. Wrap string around forearm 3 times, raise arm vertical, and swing top, to follow string and orbit arm 3 times, bind top in center of string, pull string tight so that top makes one full rotation around string. Return to hand.
  4. Upside Down Merry-Go-Round - Throw Trapeze. Allow top to precess until it is spinning tip up, and do 5 reps of Merry Go Round. Correct and return to hand.
  5. One Hand Trapeze - Throw Trapeze, catching top on segment of string between thumb and a finger of throwing hand. Correct, and return to hand.
Championship Division Freestyle Format
All 10 finalists will be on stage arranged by compulsory score lowest to highest. Each player will throw, in rotation, a freestyle lasting one minute maximum. There will be three throws total by each player. The first rotation will be with a fixed tip top. The second rotation will be with a bearing tip top. The third rotation will be players choice. During a players turn all other players may cheer for that player but may not be a distraction and may not throw. They should have their top wound and ready for their turn. A dropped top can be brought back into play if still spinning with the string or scoop.

Freestyle Judging
Points are given for each completed trick (the first time it is done) with bonus points for difficulty and originality. Points for each different regeneration trick are given for the first five reps. Tricks done after five regenerations (with fixed point) should get difficulty bonus points. The longer a player keeps the top in play during each one minute throw will get bonus points according to the following: 30 seconds of play receives 5 bonus points, 40 seconds gets another 5 points, 50 seconds another 5 points and 60 seconds receives an additional 10 points. In other words, tricking for the full minute garners 25 additional points. These points will be normalized to represent 10% of the final score. There will be a separate timekeeper counting these time points. There are no deducts because loss of control of the top creates its own penalty.